Please see my LinkedIn profile for more info and recommendations.
Concept Designer/Illustrator/Storyboard Artist
I’m an experienced and versatile artist who doesn’t just draw and paint what’s asked for in a brief;
I try to really dig into the idea, flesh it out thoroughly, come up with lots of details, and deliver a piece
that exceeds expectations and opens up new ideas for the project. I can design anything, but my
strengths are environment design, game level environment architecture, and hardware/vehicle prop design.
My illustration “Steampunk Tortoise & Hare” was selected to appear in
Ballistic Publishing's Exposé 7: The Finest Digital Art in the Known Universe art book.
Software Skills:
Photoshop | Painter | Illustrator | 3DSMax | Maya | Sketchup | Bryce | InDesign
Relevant Employment History:
10/2008-Present: Freelance Designer and Illustrator
Recent Projects:
"Jeep/Call of Duty Modern Warfare 3" - Zoic Studios/Jeep/Activision - commercial storyboards
"SuperMario 3DS" - Lou Burnett Agency/Nintendo - commercial storyboards
“V” – ABC TV: Alien spaceship and weapon design
“The Best Player” (Fall 2010) – Nickelodeon: Character and environment design
“Revolution” (unaired pilot) – SyFy/Zoic Studios: Spaceship design
TV commercial storyboards for Del Monte Foods, Volkswagen, Taco Bell, Sony Online and others
Clients: Nintendo, Activision, 20th Century Fox, Warner, ABC-TV, Zoic Studios,Ubisoft, Mattel Inc., Rittenhouse Archives,
Lou Burnett Advertising, Trailer Park, Mousetrappe, Crispin Porter Bogusky, DraftFCB Advertising,
Kastner Partners, many more
2/05-10/08: Senior Concept Artist, 7 Studios/Activision
Shipped Games:
2008: Six Flags Fun Park (Ubisoft - Wii, DS)
2007: Shrek the Third (Activision - XBox 360); Fantastic Four 2: Rise of the Silver Surfer (Take2 - PS2, Wii, DS);
Napoleon Dynamite (Crave - DS, PSP)
2006: Pirates of the Caribbean: The Legend of Jack Sparrow (Bethesda - PS2); The Sopranos: Road to Respect (THQ - PS2)
Unshipped Games:
2008: "9" Film Tie-In Game (Brash Entertainment - XBox 360, PS3, Wii), Scratch:Ultimate DJ (Activision - XBox 360, PS3, Wii)
2/00-2/05: Senior Multimedia Artist, Edmunds.com
Web design, Advertising design and Print Book design/production for the premier automotive Web site
Education & Training:
Self-taught, with targeted classes, training seminars and continuing home study including:
Production Design Class w/Feng Zhu, Associates In Art, Los Angeles
Storyboard & PreViz Class w/Trevor Goring, Tim Burgard & Kyle Jefferson, Gnomon Workshop, Los Angeles
Anatomy & Figure Drawing Class w/Kevin Chen, Gnomon Workshop, Los Angeles
Environment Design Class w/Brian Yam & John Wu, Concept Design Academy, Pasadena
Gnomon Live! Events w/seminars by Syd Mead, Ryan Church, Iain McCaig, Scott Robertson, Feng Zhu, Neville Page,
Stephane Martiniere, Craig Mullins, Dan Milligan, Terryl Whitlatch, Dylan Cole, Alex Jaeger, James Hawkins,
Sparth, Mark Goerner, and many more
Pretty much every Gnomon and Massive Black video about 2D art, viewed and reviewed regularly
