Thursday, August 14, 2008

Side Project

Here's some art I did for a personal side project recently, sorry I didn't put it up sooner:


It's some kind of alien energy amplifier installation that's piggybacked on a hydroelectric dam in the American Southwest. They're stealing our power to build a hyperspace bypass! At right is our human stealth soldier who's trying to infiltrate the plant and destroy it.

Here's the initial set of value thumbnails:


Then I did a larger value pass:


And then a fairly tight line drawing over that:


From there I combined the line art and value pass and painted it. It's kind of a rough paint, about halfway between a speed paint and a polished image.

Also, I did a some more detailed drawings of one of the big weird machines, first a couple of orthographic views:


Then a 3/4 view lineart and color:




This wasn't an assignment for the environment class, but it was kind of related to it. I don't think it counts as homework, because it's not in the theme of the class... oh well. :)

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Tuesday, July 08, 2008

Latest homework

I didn't wind up doing any more homework for week 3, but I had some good time to do my assignment for week 4, which was to do 10 value studies of scenes from favorite movies - stopping the DVD on a particular shot and doing a grayscale paint trying to match it.

I was able to take the time to do some of them from The Incredibles in gouache, which was really relaxing:




And I did a few more digitally in Painter from Star Wars:


These were fun and I learned a lot of things from them about lighting and value arrangement, and there's a lot of really interesting details of how the shots are staged and lit that were fun to discover. You may not like George Lucas's scripts much (and they have some appalling moments), but the guy really does (or at least did) know how to compose a shot. And of course Brad Bird's work on Incredibles is absolutely flawless, so it doesn't hurt to learn from the master.

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Tuesday, June 24, 2008

Environment Class Week 2, and then some

Here's a couple drawings I did for class, line art design sketches of a couple of the ideas from last weeks thumbnails. First is a flying city cobbled together out of large aircraft and various parts; it would be assembled "on the fly" in midair and could never land:



The second is a hovering city that's built around huge turbofans that hold it up in the air:


And here's some of the homework for next week, just doing silhouettes and shapes to come up with more interesting designs:



Updated: here's another page of silhouettes:




And a speed paint trying some techniques from classmate Jason:

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Tuesday, June 17, 2008

Environment Class, Week 1

I'm taking an Environment Design course at the Concept Design Academy in Pasadena, taught by Brian Yam from Insomniac Games and John Wu from SCEA. Just trying to sharpen up my work a bit, do some different things, learn some new techniques and approaches, and maybe put together a few more portfolio pieces.

Over the course of the class we'll be developing pieces for a pretend game development project, which involves enormous mobile cities that travel around the world via land, air or sea looking for resources and fighting with each other.

First week's assignment was to thumbnail out some very rough ideas:



it was supposed to be just line art sketches, so I sorta did it wrong by doing these little value paint sketches, heh. I do line art stuff all the time, I wanted to do it a little differently.

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Wednesday, May 28, 2008

May 27 Paint

Started working on another one tonight. This time I'm doing incremental saves at different progress points. I started with a favorite thumbnail I've had laying around for more than a year:


Open in Painter, lift image to its own layer, set to Multiply, then block in base colors on Canvas layer:


Block in foreground balcony and some rooftops in the midground, create slight gradient on ground (darkens with distance):


Add more rooftops out to shoreline, select rooftops with Magic Wand and repeat gradient to distance:


Add some ground light sources with Glow brush - brightest spot will be the focal point of the image:


Add light to foreground balcony, also some to distant tall buildings:


Final step for tonight, add two figures on the balcony


The brightest light in the image is only about a 25% value - not even close to white. None of the other lights is brighter than 50%. I'm trying to make my #1 read be the character whose head is in front of the bright light, #2 should be the other character near the doorway approaching the main character, and #3 should take the viewer's eye on a little tour of the city lights before coming right back to the #1 read.

I'm thinking that with the #1 read being fairly close to the horizontal center, I'm probably going to want to move the distant tall building right above him over to the left some - getting too much of a vertical line there I think.

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