Monday, January 19, 2009

Steampunk Challenge - Final Submission

Hooray, I managed to get something done enough to enter as a final image!


There are a lot of things that I'm going to go back and fix in this, but I'm very happy with how it came out. I hope you like it too.

Now it's time to decompress and get away from this computer.

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Steampunk Challenge - Much better today

I got quite a lot done today:

... but it's still not really anywhere near "done," there are still some basic things that aren't completed like the full bodies of the crowd lower right, the Tortoise smoke trails, and many of the smaller (but less important) parts of the Tortoise that just aren't there at all.

Some of the things I want to put in probably aren't necessary to have it complete enough for the contest, and I can leave them out. However, I hear that the contest upload server is straining and that there's a day-long queue to even get a final image sent in, so at this point I have to assume that even if I can "finish" enough tomorrow, I won't get the image in by the deadline.

While that's a drag, I knew it was a significant possibility when I started work on the image. The contest began on Nov. 10, which was right when we started moving into our new apartment - a long drawn-out process. I didn't even start the first idea drawings until a month after that, and wasn't able to seriously start painting until after the new year. Had I not been dealing with the move and everything else, I would have been painting by Nov. 15 or 16 instead of Jan. 10!

So, if I don't make it, it's okay. Have no fear that I will still finish this image all the way out. It's the first piece I've done in a long time that I'm looking at and thinking, "hey, I really like this, it makes me happy!" I think it's going to get some attention regardless of how it fares in the contest.

Now, bedtime.

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Sunday, January 18, 2009

Steampunk Challenge - Frenzy at the end

Here's where I'm at now:


I've made a lot of progress but the deadline is looming and it looks like another very late night. Now I'm hearing that the CGTalk server is once again exploding and so I may not be able to upload my "final" image anyway, so all this work will be - in terms of this contest - for nothing.

It will not be for nothing in terms of getting a really cool image in my portfolio.

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Saturday, January 17, 2009

Steampunk Challenge - More Hare

Have made a lot of progress on the Hare last night and today, taking a short break to post:


Just pluggin' along, lots to do still obviously, so gotta get back to it...

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Friday, January 16, 2009

Steampunk Challenge - Hare Conditioning

Tonight's progress, worked pretty much just on the Hare:


Here's a detail zoom of it so you can see more visible progress:


I tried to work hard to not zoom in past 100%, because this thing is farther from the eye and doesn't need as much detail. I have a bad habit of zooming in to 300-400% and noodling pixel-by-pixel.

One thing I wish Painter had was the ability to open more than one window for a document, like Photoshop. When I paint in Pshop I almost always have 2 windows open, one zoomed to either 100% or to a zoom that reflects where the viewer will see the image from, and the one where I work. That way if I'm digging into a detail I can tell whether it will even be noticeable when it's done. Painter can't do that, and zooming back and forth just interrupts my workflow.

OK, bedtime. I actually should be able to work on this both during the day and evening tomorrow, so I expect to make more rapid progress.

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Wednesday, January 14, 2009

Steampunk Challenge - Frame Continued

I'm super-tired so I'll just post today's progress, almost done with the frame:


I've been live broadcasting the painting on UStream, nights from around 9pm-1am Pacific Time, so come on by and watch if you like. I talk a lot and spin some music too. :)

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Sunday, January 11, 2009

Steampunk Challenge - Extended!

Whew! CGTalk has pushed back the deadline for the Challenge, because they've had some serious server problems and people couldn't upload their art. I have another week, which means I can get this thing done without killing myself!

I spent most of today working on the frame (and watching football, which slowed me down a lot):


Oops. The black space on the right is where I mix palette colors and put reference images. Forgot to crop it off. Below is some step-by-step of the frame work...

Here's where I started. First I selected the frame edge from the rough color layer and duplicated it to a new layer. Then I desaturated it so that I could work with just values; I didn't want to get caught up in messing with color on it. I'm going to make it all sepia-toned so once the value is down I can just colorize it with the Hue/Saturation sliders:


Next I zoom in and start working on the top left picture frame, which will be a portrait of Commodore Rasmussen:


A little further along:


With this frame, I'm keeping the light source pretty much directly vertical in front. I'm not using the sun angle from the interior illustration, as I'm going for a circus poster/Currier & Ives kind of look. Also, I will use dastardly digital trickery - I will only paint the left side of this, then mirror it for the right side. Much, much time saved. I'll have to make some changes to the other side (not least painting a new portrait of Mr. Crabthwaite), but there's so much detail and painstaking work that I don't want to do it twice.

Ah, here's some trickery now. I don't have to paint both sides of the oval frame, I can duplicate and flip the one side, and erase to make it match:


Now, moving down the side a bit, here's some Ionic column action, using photo reference from Google Image Search:


From the top of the column to the base of the frame, I want to put in some more decoration. Here, I'm using Painter's wonderful ability to rotate the image on screen like turning a piece of paper (Photoshop CS4 now has this too) to make the curve sweep with the natural swing of my forearm from the elbow:


Yet more trickery - why paint a repeating detail more than once? Select, duplicate, move!


Trickery isn't perfect, however. You can see the repeated roundels don't quite sit properly, especially the ones to the far right:


So back to the paintbrush to blend them in:


Turn the image back to vertical, then paint in some more decorations, an urn and some leaves. No trickery here, just an "oil" paintbrush:


Then I add a kind of oval-shaped alcove with stonework visible. I'm going to put a little statue in here on each side - this one for a hare, the other side for a tortoise (real animals, not machinery):


The area around the upper part of the frame is blank, so I want to add some leaf/vine bas-relief, inspired by an 1860's playhouse poster I found on Google. First a quick line pass to place them:


Then I darken in the background:

Then very painstakingly I paint in all the highlights and shadows, trying to make it look not like real plants, but like a carved-stone facade:


There's no shortcut to any of this for me, it's just a lot of tiny detail work done with brushes set to 3, 2, and 1 pixel width. It's kind of like what Syd Mead does with his Windsor Newton #2 brushes on giant 20x30 illustrations. This work represents around 8 hours of time elapsed, and it's about half the work this side of the frame will need. If I hadn't been watching football, it's possible I could have done it in 5 hours or so.

More work tomorrow night; I have paying work to finish and I have to do a comic for tomorrow. Maybe if I can figure out how to do UStream I'll try to work live?

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Friday, January 09, 2009

Steampunk Challenge - Little by little

Boy, for an unemployed guy I sure have a lot going on these last few days... but still, I've managed to make a little progress. Here's some work on the tortoise:


And then some similar work on the hare:


I'm questioning whether I'll be done with this in time, because I have some actual paying work now and much other stuff to do over the weekend, but I'm really going to try to make it. I might have to try to block out all of Sunday and Monday just to concentrate on this one... We'll see.

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